Draderroo (aka experiment 834, or Roru in their native tongue), are an alien race of four-armed, genetically-enhanced hybrid roo-like experiments, commissioned by the S'Aurans and created by Dr. Jumba. Roru are primarily based on experiment 626, though altered to serve as highly customizable workers or military drones. However, that same adaptability also enabled their eventual escape from captivity. While they aren't quite as robust as many 626-based experiments, they are uniquely designed to work together, inverse to typical experiment behavior. To get out of sticky situations, Roru rely on their telepathic teamwork, A-class agility, all-critical charm-factor, and most of all, techy tinkering skills, all thanks to their impressive super-computing smarts!
It's good advice never to leave a captive Draderroo alone in a holding cell... Or soon enough, you'll likely have a captive Draderroo, and a high-voltage arc cutter made from the light fixture to deal with!
TL;DR: Furry adoptable species by Pecacheu. Cute, fluffy alien roo experiments, but also clever escape artists and technophilic tinkerers!
Feel free to send me a message if you have any questions, or if you'd like to purchase your very own adopt! Adopts are only $10 USD each, and include a custom egg and a customized version of the base ref sheet. You may choose your own colors and patterns, anatomy traits, personality and backstory, and a unique held or worn item.
You can also purchase an adopt on my Artconomy store.
Roru are experiment number 834. They're partially based on experiment 626, also known as Stitch. They are class 6 (sentient and militarized) illegal bio-programmable hybrid experiments created by Dr. Jumba after escaping exile on Earth, working on orders from the government of planet S'Aura.
The S'Aurans wanted it all. A race of perfectly obedient, bio-reprogrammable slave workers who were incredibly strong and wouldn't tire easily, suitable for everything from grunt work to policing, but simultaneously super-intelligent, smart enough to make scientific discoveries and advancements while hard-working S'Auran elites and scientists alike could lean back in their chairs.
During the initial trial period, things seemed to go well. Progress and productivity rapidly increased as the Roru slaves began to help out throughout society, behaving exactly as directed. But it was only a matter of years before the Roru started to grow weary of all this hard work. Even if they had been created for it, programmed for it, it was an unfulfilling existence. Trouble was, Roru were created with one small, itty bitty flaw. One that Jumba didn't account for, given that most of his experiments up to this point had been one-shots, lacking reproductive capabilities. Every Roru is unique. Their color is unique. Their fur pattern is unique. Even their anatomical traits vary. And despite the control that such a bio-AI is supposed to be under, some started to develop... unique thoughts, too. Whoops, no refunds!
In fact when uncontrolled, Roru turn out to be natural-born troublemakers thanks to their roots in 626. Curious, adventurous, and mischievous, they learn by smashing working tech to bits, figuring out what made it tick, and discovering how to improve or even change it altogether. Roru have a particular fascination with technology, that certain elusive allure... It's as irresistible as candy. So many began to sneak about and steal S'Auran technology to mess and tinker with it.
All the while, the S'Aurans themselves underwent a different change. While the Roru learned and tinkered, the S'Aurans grew fat and lazy in their riches over only a few generations, letting Roru and other AIs do their work for them as they just laid around, gluttonous and happy. More and more AI and automation were created as the Roru still kept up their work, designing and manufacturing on orders from the S'Aurans, who only ever sought convenience.
Gradually it was becoming clear that there was less and less need for either S'Aurans or Roru to work. At first, they were assembly workers, then repair technicians for the factory robots, then merely code testers for the robots that repaired the robots, and perhaps a supervisor or two for the security drones, in place of what had previously been an all-Roru security detail. All as AIs increasingly managed factory production volumes.
The Roru knew their usefulness would come to an end sooner or later. And they sure didn't want to be around if and when all this AI became sentient and decided to take matters into its own hands. The S'Aurans were so used to being served by others that they couldn't see it. They lacked foresight and couldn't be convinced otherwise. Roru needed a plan before things got out of hand.
All this soon lead to the great Draderrooian escape of stardate 451:3440-Q. It was all planned in advance. The Roru built themselves a mothership out of S'Auran tech, big enough to carry the entire race and then some. They planned diversions and distracted the S'Aurans to make their escape as quickly as possible. Operatives communicated through a modified, encrypted radio communications network as they disrupted and jammed all other communications, using targeted EMP to disable S'Auran drones and attack bots. The escape was a success, and Roru kind went on to spread to many planets across the universe in small colonies and villages, keeping in contact through the very same encrypted network they created for themselves.
TODO: Roru arrive on Earth. Stay tuned!
On Earth, Draderroo are a rare, exotic, and valuable species. Some think them innocent and adorable, while others consider them dangerous wild beasts, worthy of hunting and capturing. Trying to catch one, however, can prove quite a challenge! Draderroo are clever and light-footed, elusive like foxes. But unlike foxes, they often travel in groups of three or more, as they are highly social creatures that enjoy plenty of company, snuggles, and hugs! These groups are known as parties. In contrast to wolf packs, Roru parties change frequently and have more of a friend-group dynamic.
A fully grown adult Draderroo is only around the size of a large canine, bipedal, and ranging from roughly 4 to 5ft tall. To get around, they walk or hop on their hind-legs like a Kangaroo, or for longer distances, those with wing-arms can fly using their glider membranes.
Draderroo are often known for their brilliant, dazzling color patterns. Perhaps it's a display of their individuality, or merely a distraction to catch you off guard! Either way, no two Roru are quite alike, every one of their coats is unique! Generally, male Roru have brighter, more vibrant coat patterns with the highest contrast, to attract females during their adorable and playful mating dances! (There are exceptions to this rule, Lollipop for example with her bright red and green coat, though she also happens to be a bit of a tomboy.) Every Draderroo is unique not only in color, but personality and anatomical traits as well. (See more in Anatomy.)
In terms of behavior, Draderroo can be described as very raccoon-like aliens. They are techno-scavengers who dig through trash and discarded parts to construct their own technology for their villages, often giving them an almost post-apocalyptic, steampunk aesthetic. Smaller villages consist mostly of basic tents with a single town hall building at the center, while larger villages closer resemble modern towns, many Roru living in single-story wooden and log houses. Colorful interiors and stained-glass windows are a staple of Draderroo architecture, though these windows usually contain bubbles due to primitive Draderrooian glass blowing.
Draderroo also speak their own language consisting of cute, high-pitched speech and mostly shorter words, known as Draderrooian. You can find the official language reference guide here: Draderrooian Language Guide
Despite their friendly nature and innocent appearance, these short, cute, candy-loving alien marsupials pack more than a few secrets within their relatively small bodies! Heavy radiation exposure, coupled with the need for survival on the harsh planets they first crash-landed on, has lead to many interesting mutations that can be found with varying rarities in Roru.
Don't let that cute smile catch you off guard, Draderroo are omnivorous predators. They're what could be called mini vore monsters, a creature whose body is fully optimized for vore of large prey, prey larger than themselves! Roru can catch and consume prey many times their size, as their body is highly stretchy, and internally a large percentage of it is taken up by multi-stage digestive sacs for processing all types of organic matter and converting it to energy. Some of these digestive sacs are visible from the outside as light-colored pouches made of a smooth, stretchy membrane, found on the underarms and the rear of the legs, and generally a bright, complimentary flesh color. After digestion, Roru can safely reform their prey.
Roru can vary quite a bit in terms of their anatomical features, though almost all have four arms, the lower pair normally being retracted/hidden. On some Roru, the lower arms also double as wings, allowing them to fly thanks to a flexible, retractable membrane protruding from the length of the arm along the bottom. The lower arms can fully retract into the creature's sides similarly to 626, keeping them out of the way when not in use.
A Roru's paws and feet each have four digits. All four paws have opposable thumbs to grip objects and circular pads on each finger. Many Roru also possess their signature pawmaw (paw-mouths) found in the center of the palm. Feet also have the same pad pattern, only with an elongated footpad. Some Roru have pawmaws in their feet, too.
Draderroo can be found on many planets, Earth included! On Earth, there are two known variants. Canadian Draderroo have semi-opposable thumbs on their feet along with a thicker, fuzzier winter fur coat for colder environments, while Australian Draderroo have larger, more roo-like feet, allowing them to hop higher and run faster. Either variant may be found in differing regions, however, as Draderroo are a naturally adventurous race, not likely to stick to one place for long! To keep in touch worldwide and even with interstellar Draderroo colonies, their villages are equipped with an advanced long-distance communication network, assembled using surviving remnants or replicas of alien technology from their home planet.
Short: 4'2" to 4'5", Average: 4'6" to 4'9", Tall: 4'10" to 5'0"
Light: 60 to 80lbs, Average: 80 to 110lbs, Heavy: 110 to 160lbs
Roru are well known for their love of snacks and candy, but they also have fast-paced metabolisms that require a lot of energy. Being quite versatile critters, they have a diverse diet, and obtain this energy through every means at their disposal. Scavenging, begging, growing plants and crops, or even eating other living creatures. The way they do the latter, however, is quite special. Draderroo are non-lethal and non-fatal predators, meaning that after consuming and digesting their prey, they are reformed again, completely intact! With Draderroo, this usually happens after 8-12 hours, and a single Draderroo could easily eat 3 creatures their size in a day!
Not all Roru enjoy the sport of hunting for prey, however. Some prefer tending to fields, while yet more love to dance and play, putting on a fanciful display to beg for food from other sentient beings. They store this food in their pouches to take back with them, either for themselves or to share with their village. It's often said that a Draderroo's favorite pastime is eating, and if anyone could speak their language, that would be evidenced by how much they talk about it! Though perhaps you could say their favorite pastime is cooking and baking, something they're surprisingly skilled and passionate about!
The planet Roru originate from had a wide variety of fruit available, and as such Roru have grown quite fond of eating fruit. Furthermore, their bodies are adapted to take on the scent and taste of the fruit they eat, each Roru's taste being distinct and unique. This helps them mark territory, and track each other down through scent trails.
Draderroo's bodies are densely packed with cells that make up their stretchy tissues, as well as a uniquely flexible internal skeleton, allowing them to stretch to accommodate prey many times their size from any orifice. Their rapidly-dividing cells make them highly resistant to disease and illness, and even allow them to regrow damaged limbs. In some cases, as much as a whole leg or tail! Each of their maws will grow at least four new sets of teeth/fangs over their 80+ year lifespans.
Roru are gender dimorphic, but not in a traditional way. All Roru are hermaphrodites, so both males and females lay eggs and have pouches to incubate them and hold their young (joeys). But males and females have different social roles when it comes to child care. Roru raise their young through a joint approach. Both individual education from parents, passing on their knowledge, and group education (school) is considered of great importance, and both males and females have different roles to play in both systems, their distinct traits providing distinctive benefits in diverse fields of education. That's not to say there aren't exceptions of course. Other sexualities are openly tolerated in Roru society.
Draderroo reproduce via oral sex using their tongues, which function as a long, prehensile sex organ. The tip of the tongue has a phallic head, which is inserted into a pussy-like slit on the bottom of the tongue. During sex, two Roru kiss while their tongues wrap around each other, each inserting into the other. Notably, the genitalia on a Roru's crotch is not capable of reproduction and only produces a 'blank' load, but is preferred for urination.
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